• Using skills with UE5 and 3D art software to develop curriculum and lectures
for a Junior level course teaching intermediary asset creation skills and
introductory realtime game engine skills.
• Guiding students and providing critique for development of portfolio-ready
work and skills in optimization for games
• Modeling and texturing modular environment assets and props, as well as
creating several materials/trims for a AAA fidelity educational game.
• Coordinating with Art Lead and conducting research to ensure accuracy of
historical reference material for props/textures.
UVing and texturing assets created by 3D artists, texture creation, and
communicating with 3D art team to maintain project specs.
Assisted in teaching students Autodesk Maya for 3D modeling and animation, including UV workflows, texturing, and rendering pipelines. Also provided feedback and support on student projects both during class and office hours.
Supervised eight Resident Advisors, creating plans to support them in their personal and academic development. Coordinated and advised a student volunteer leadership council while planning events and organization duties for four residence halls
Provided academic resources and support for over 40 residents while role modeling positive performance and work ethic. Designed posters, bulletins, newsletters, and events to engage residents in campus communities, organizations, and activities.