Website powered by

Turkish Lantern

To keep my skills sharp with UVing, Substance Designer and rendering in UE5, I'm working on a warm interior scene inspired by Turkish architecture, and wanted to dedicate a post to the first of many assets to come and arguably the most instrumental prop in the scene- the lighting! I have an extensive personal fascination with these styles of Turkish lanterns, and wanted to try tackling one in a bit more detail with the intention of it being a hero asset in my WIP scene. The asset itself makes use of a trim sheet for this asset alone which I've built with the framework to allow for multiple color variations within the final scene itself!

Still render with a more intense emissive effect.

Still render with a more intense emissive effect.

Combined trim material with tesselation

Combined trim material with tesselation

All materials created in Substance Designer.

All materials created in Substance Designer.